Introducing a new feature, wherein I create monsters for 5th edition Dungeons & Dragons, which will be based on both creatures of folklore and my own twisted imaginings. Now, without further ado:
A Creature Of Myth And Legend
Most know little about the mysterious Mothman, and the vast majority of those who do consider it to be a myth. Still, these strange creatures appear in many stories, usually in the prelude to a great disaster with terrible loss of life. A bridge collapse on a busy market day, a fire in night in a small town, or the cave in of a mine shaft could all come in the wake of this strange observer.
A Non-Human Watcher
Standing over six feet tall, a Mothman is proportioned not unlike a normal human albeit one with a massive set of moth like wings protruding from its back. Its entire body is covered in moderately iridescent light-grey fur, although its most prominent feature is a pair of glowing red multifaceted eyes. It is said that anyone who meets it’s gaze is filled with dark premonitions of their impending doom. None can remember what they’ve seen when the gaze turns away, but the chills remain.
An Inscrutable Plan
A Mothman has no discernible agenda, and it is unknown even whether their presence at the site of an impending disaster is meant to be warning, although popular theory is that they cause the disasters themselves. They are normally solitary and non-aggressive, and if attacked they will usually attempt to flee before engaging in combat. Occasionally, they are found in the company of the impressively cruel, who use the Mothman’s reputation and gaze to cow their enemies. Alternatively, some more cowardly individuals chase Mothman sightings hoping for the opportunities brought on by the tragedies of others.
Medium Humanoid, unaligned
Armor Class: 13
Hit Points: 85 (11d8)
Speed: 30 ft., fly 60 ft.
STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 11 (+0) 5 (-3) 15 (+2) 10 (+0)
Skills: Stealth + 5, Perception + 4
Senses: Darkvision 90 ft., passive Perception 14
Challenge: 3 (700 XP)
Portentous Gaze. When a creature that can see the Mothman’s eyes starts its turn within 60 feet of the Mothman, the Mothman can force it to make a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Mothman is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Portentous Gaze for the next 24 hours
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the Mothman until the start of its next turn, when it can avert its eyes again. If the creature looks at the Mothman in the meantime, it must immediately make the save.
Claws Melee Weapon Attack: + 2 to hit, reach 5 ft., one target.
Hit: 9 (2d8) slashing damage.